Lesson Planning
Respond to a challenge to design a game; explore the concept of events and manipulating event handlers; learn about drag and drop programming on Code.org.
Teaching Outcomes:
- To understand the principles of the code behind computer games.
- To learn about drag and drop programming on Code.org.
- To discuss gaming ideas in working groups.
Children will:
- Work towards hosting a Gaming Convention in the classroom.
- Understand the principles of the code behind computer games.
- Explore the concept of manipulating event handlers.
- Learn about drag and drop programming on Code.org.
- Discuss gaming ideas in working groups.