British Clothing 1066 to Present Day
Design Challenge

Utilise the knowledge and skills you have learnt in this block so far. Start off by finding out about famous British designer Vivienne Westwood. Role-play being a catwalk model and practise up-cycling outfits to make new creations. Create a ‘mood board’ for your own design and work towards producing your outfits – showcase these, with a commentary, on a catwalk in front of an invited audience.

Session 1 British designers on the catwalk

Objectives

Art

  • Know about great artists, craft makers and designers, and understand the historical and cultural development of their art forms.

English

  • Use language in a greater variety of situations, for a variety of audiences and purposes, including through drama, formal presentations and debate.

History

  • Study an aspect or theme in British history that extends pupils’ chronological knowledge beyond 1066, for example; changes in an aspect of social history such as clothing.
  • Address and sometimes devise historically valid questions about change, cause, similarity and difference and significance.

Teaching and Activities

Find out about famous British designer Vivienne Westwood; role-play being a catwalk model and begin to think about up-cycling outfits to make new creations.

Teaching Outcomes:

  • Learn about Vivienne Westwood and consider how her art has changed and influenced fashion choices during the late 20th century.
  • Role-play a catwalk pose, considering how best to showcase particular items of clothing.

Children will:

  • Understand that clothing designs seen on catwalks influence the clothes available on the high street.
  • Know that Vivienne Westwood is a famous British designer whose designs have influenced fashion for much of the late 20th century.
  • Use role-play to model different items of clothing.
  • Begin to know that outfits can be ‘up-cycled’ to create new and unique pieces.

You Will Need

  • An item of clothing (1 per group)
  • Runway music

Session 2 Mood board

Objectives

Design and Technology

  • Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose and aimed at particular individuals or groups.
  • Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design.
  • Select from and use a wider range of materials and components, including textiles, according to their functional properties & aesthetic qualities.

Teaching and Activities

Start to work on a design brief for a fashion item; create a ‘mood board’ to gather all your ideas for your design; begin to select materials.

Teaching Outcomes:

  • Understand the design brief and to generate ideas through a ‘mood board’ using images, patterns, textiles and craft ideas.

Children will:

  • Read and understand the design brief they have been given.
  • Work with a group to create a ‘mood board’. A place where they gather all their ideas before they design their final piece.
  • Listen to the ideas of others and feedback to the class about their ideas.
  • Begin to select materials, including some from previous ‘craft’ blocks, for their outfit.

You Will Need

  • A3 card
  • Magazines and catalogues
  • Large paper (1 per design brief)
  • Sticky-tack
  • Pins

Weblinks

There are no weblinks needed for this session.

Session 3 Final design

Objectives

Design and Technology

  • Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose and aimed at particular individuals or groups.
  • Generate, develop, model and communicate ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design.
  • Select from and use a wider range of materials and components, including textiles, according to their functional properties and aesthetic qualities.

Art

  • Improve mastery of art and design techniques including painting and sketching.

Teaching and Activities

Work on the sketches for your outfit designs; consider the materials available including recycled materials; think about how you will join materials and choose your final outfit design.

Teaching Outcomes:

  • Generate annotated sketches of outfits that are fit for purpose according to the design brief.

Children will:

  • Sketch and colour a range of different outfit designs.
  • Consider the materials that are available, including recycled materials.
  • Label the materials they will use and indicate how they will join them together.
  • Choose the final design for their outfit.

You Will Need

  • Drawing paper and pencils
  • Watercolours, brushes and mixing palettes

Weblinks

There are no weblinks needed for this session.

Session 4 Outfit making

Objectives

Design and Technology

  • Develop the creative, technical and practical expertise needed to perform everyday tasks accurately.
  • Select from and use a wider range of materials and components, including textiles, according to their functional properties and aesthetic qualities.

Teaching and Activities

Follow your plan to make an outfit using some of the skill learnt during this topic; adapt and alter as you encounter unforeseen problems.

Teaching Outcomes:

  • Follow a design brief and make an outfit while continuing to develop and showcase their practical skills, including sewing, embroidery, cutting, fabric dying.

Children will:

  • Understand the design brief and follow their plan to make an outfit.
  • Showcase some of the skills they have learnt throughout the topic.
  • Select material based on their aesthetic qualities.
  • Understand that their original design may have to be altered if they encounter unforeseen problems.

Provided Resources

This session does not need any provided resources.

You Will Need

  • All the resources gathered for the outfits
  • Extra adults if possible

Weblinks

There are no weblinks needed for this session.

Session 5 Evaluation

Objectives

Design and Technology

  • Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design.
  • Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work.

English

  • Write for a range of real purposes and audiences as part of their work across the curriculum.
  • Discuss what they are learning and to develop their wider skills in spoken language.

Teaching and Activities

Evaluate your design choices, your fashion influences and your technical expertise; write a catwalk commentary for your outfit.

Teaching Outcomes:

  • Communicate ideas through discussion with others and to evaluate their ideas throughout the design and make process.

Children will:

  • Discuss with their partner the design choices they made and why.
  • Consider what influenced them when they chose their final design.
  • Jot down the creative, technical and practical expertise they used when making their outfit.
  • Write the catwalk commentary for their outfit in the style of traditional fashion commentaries.
  • Evaluate if they have successfully achieved the design brief.

You Will Need

You do not need any particular resources for this session.

Session 6 The show!

Objectives

English

  • Use language in a greater variety of situations, for a variety of audiences and purposes, including through drama, formal presentations and debate.

Design and Technology

  • Generate, develop, model and communicate ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design.
  • Evaluate ideas and products against their own design criteria and consider the views of others to improve their work.

Teaching and Activities

Showcase your design and craft skills on a catwalk in front of an invited audience; provide a commentary for your design.

Teaching Outcomes:

  • Prepare a catwalk performance for an audience that showcases their learning throughout this block.
  • Confidently discuss the steps of the design and make process they completed for their outfit.

Children will:

  • Showcase their design and craft skills on a catwalk in front of an audience.
  • Provide commentary about their final designs.
  • Confidently discuss the design and make process with visitors to the class.

Provided Resources

This session does not need any provided resources.

You Will Need

  • Video camera or video-enabled devices
  • Finished outfits
  • Microphone (if possible)
  • Space for a runway
  • Runway stage (not essential)