Extra support

Extra Maths Support - Year 4

The extra support activities below match Hamilton’s weekly maths plans. We now also provide Year 4 maths as short blocks. We will eventually be phasing out the plans, as we believe our short blocks offer you all of the same advantages and more, including the integration of the problem-solving investigations into each unit of study. Find out more about the advantages of Hamilton's short blocks.

Supporting documents for set
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1
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Digit do-it (1), Walk the line (2)

Digit do-it (1): Partitioning 3-digit numbers, and combining 100s, 10s and 1s to make 3-digit numbers. Walk the line (2): Placing 3-digit numbers on a 100 to 200 line, then a 0 to 1000 landmarked line.

2
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Split and add (1), Find the gap (2)

Split and add (1): Adding 2-digit numbers using partitioning. Find the gap (2): Subtracting 2-digit numbers by using Frog (counting up), to give small answers, e.g. 53 - 47 and 70 - 55 (numbers either side of a multiple of 10, and subtracting from a multiple of 10).

3
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Collect 'em up! (1), Frog goes further! (2)

Collect 'em up! (1): Adding 2-digit numbers using partitioning (total more than 100); Beginning to add 3-digit numbers (total less than 1000). Frog goes further! (2): Subtracting 2-digit numbers from 100, e.g. 100 - 65; Begin to subtract 3-digit numbers from the next multiple of 100, e.g. 200 - 165.

4
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Ask the angle! (1), Terrific twos (2)

Ask the angle! (1): Recognising acute, right and obtuse angles. Terrific twos (2): Revising the 2 and 5 times tables; Linking multiplication and division.

5
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Double or halve? (1), Clever counting (2)

Double or halve? (1): Doubling and halving 2-digit numbers using partitioning (whole number answers only). Clever counting (2): 3 and 4 times tables. Linking multiplication and division.

6
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The number thief (1), Flipping fun (2)

The number thief (1): Place value in 3-digit-numbers. Place value adding and subtracting. Flipping fun (2): Place value in 3-digit numbers. Adding and subtracting 1, 10 and 100.

7
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Swapping digits (1), Perfect pairs (2)

Swapping digits (1): Adding and subtracting 1s, 10s, 100s to/from 3-digit numbers. Perfect pairs (2): Using place value to add and subtract amounts of money (without crossing multiples of 10p and one pound).

8
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Frogs get fitter (1), Teach the frog (2)

Frogs get fitter (1): Using counting up (Frog) to subtract pairs of 2-digit numbers. Teach the frog (2): Using counting up (Frog) to subtract pairs of 2-digit numbers; Using counting up (Frog) to subtract pairs of 3-digit numbers within the same century, e.g. 352 - 327.

9
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Stop the clock (1), Match the times (2)

Stop the clock (1): Telling the time to the ¼ hour on analogue and digital clocks. Match the times (2): Telling the time to 5 minutes on analogue and digital clocks.

10
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Double trouble (1), Chunky divisions (2)

Double trouble (1): Doubling 2-digit numbers using partitioning (including answers over 100). Chunky divisions (2): Using 'chunking' to divide numbers just beyond the times tables.

11
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Left overs (1), Choccie quarters (2)

Left overs (1): Dividing by 3, 4, 5 and 10 to give remainders. Choccie quarters (2): Counting in ¼s; Finding ½, ¼ and ¾ of amounts.