Extra support

Extra Maths Support - Year 4

Each week, inevitably, there are some children who are unable to succeed on the age-related expected objectives. These extra support activities can be done by a teaching assistant with a small group of children. There are two activities for each week, linked to the maths in Hamilton’s plans for that week. Each activity consists of  a detailed but simple bullet-pointed lesson outline for the TA and a Child Sheet. These intervention activities, if used consistently as you go along, have the potential to make a lot of difference to the children who are below ARE.

Supporting documents for set
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Digit do-it (1), Walk the line (2)

Digit do-it (1): Partitioning 3-digit numbers, and combining 100s, 10s and 1s to make 3-digit numbers. Walk the line (2): Placing 3-digit numbers on a 100 to 200 line, then a 0 to 1000 landmarked line.

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Split and add (1), Find the gap (2)

Split and add (1): Adding 2-digit numbers using partitioning. Find the gap (2): Subtracting 2-digit numbers by using Frog (counting up), to give small answers, e.g. 53 - 47 and 70 - 55 (numbers either side of a multiple of 10, and subtracting from a multiple of 10).

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Collect 'em up! (1), Frog goes further! (2)

Collect 'em up! (1): Adding 2-digit numbers using partitioning (total more than 100); Beginning to add 3-digit numbers (total less than 1000). Frog goes further! (2): Subtracting 2-digit numbers from 100, e.g. 100 - 65; Begin to subtract 3-digit numbers from the next multiple of 100, e.g. 200 - 165.

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Ask the angle! (1), Terrific twos (2)

Ask the angle! (1): Recognising acute, right and obtuse angles. Terrific twos (2): Revising the 2 and 5 times tables; Linking multiplication and division.

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Double or halve? (1), Clever counting (2)

Double or halve? (1): Doubling and halving 2-digit numbers using partitioning (whole number answers only). Clever counting (2): 3 and 4 times tables. Linking multiplication and division.

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The number thief (1), Flipping fun (2)

The number thief (1): Place value in 3-digit-numbers. Place value adding and subtracting. Flipping fun (2): Place value in 3-digit numbers. Adding and subtracting 1, 10 and 100.

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Swapping digits (1), Perfect pairs (2)

Swapping digits (1): Adding and subtracting 1s, 10s, 100s to/from 3-digit numbers. Perfect pairs (2): Using place value to add and subtract amounts of money (without crossing multiples of 10p and one pound).

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Frogs get fitter (1), Teach the frog (2)

Frogs get fitter (1): Using counting up (Frog) to subtract pairs of 2-digit numbers. Teach the frog (2): Using counting up (Frog) to subtract pairs of 2-digit numbers; Using counting up (Frog) to subtract pairs of 3-digit numbers within the same century, e.g. 352 - 327.

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Stop the clock (1), Match the times (2)

Stop the clock (1): Telling the time to the ¼ hour on analogue and digital clocks. Match the times (2): Telling the time to 5 minutes on analogue and digital clocks.

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Double trouble (1), Chunky divisions (2)

Double trouble (1): Doubling 2-digit numbers using partitioning (including answers over 100). Chunky divisions (2): Using 'chunking' to divide numbers just beyond the times tables.

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Left overs (1), Choccie quarters (2)

Left overs (1): Dividing by 3, 4, 5 and 10 to give remainders. Choccie quarters (2): Counting in ¼s; Finding ½, ¼ and ¾ of amounts.