The code behind the game

Topics Year 4/5
This unit is part of Computational Thinking and Creativity Coding

Objectives

Computing

  • Be responsible, competent, confident and creative users of information and communication technology.
  • Evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems.

Lesson Planning

Respond to a challenge to design a game; explore the concept of events and manipulating event handlers; learn about drag and drop programming on Code.org.

Teaching Outcomes:

  • To understand the principles of the code behind computer games.
  • To learn about drag and drop programming on Code.org.
  • To discuss gaming ideas in working groups.

Children will:

  • Work towards hosting a Gaming Convention in the classroom.
  • Understand the principles of the code behind computer games.
  • Explore the concept of manipulating event handlers.
  • Learn about drag and drop programming on Code.org.
  • Discuss gaming ideas in working groups.

Provided Resources

  • Instructions about the coding game
  • How to access Code.org

You Will Need

  • Internet-enabled devices