Superheroes
Superhero Vehicles

Take an opportunity to focus on superhero vehicles that build, move earth and transport us across different terrains. Look carefully at their features and make your own small world versions. Do some great related maths: counting wheels and windows and measuring heights, widths and lengths.

Session 1 Racing cars

Objectives

Early learning goals

  • Count reliably with numbers from 1 to 20.
  • Use everyday language to talk about size, position, distance, time to compare quantities and objects and to solve problems.
  • Explore characteristics of everyday objects and shapes and use mathematical language to describe them.
  • Safely use and explore a variety of materials, tools and techniques, experimenting with colour, design, texture, form and function.

Teaching and Activities

Check out the world’s top super-fast racing cars and time yourself against the clock to see how your wheels compare! Create your own car and road scenes as you race around different shaped tracks. Don’t forget to check in at the pit stop - who can change a tyre the fastest?

Children will:

  • Time laps using stopwatches and record their personal best.
  • Create role-play and small world tracks and racing cars using a range of techniques and materials.
  • Design the world’s fastest car and describe it in terms of shape, form and function.

Provided Resources

  • Lap time sheet
  • How to make cars out of cardboard tubes
  • Activity set up ideas
  • Car designs
  • Pit stop time cards

You Will Need

  • Things that go! book
  • Stopwatches
  • Costumes - helmets, gloves, goggles
  • Bikes/scooters
  • Items for car building and track making - cardboard tubes, split pins, sand timers, builders tray, shaving foam and kebab sticks
  • Toy cars and car magazines
  • White labels
  • Clipboards
  • Lap tops
  • Large wooden blocks and cardboard boxes
  • Hoops or tyres
  • Tools
  • Sponges and buckets

Session 2 Beautiful boats

Objectives

Early learning goals

  • Use everyday language to talk about size, weight, capacity, position, distance to compare quantities and objects and to solve problems.
  • Recognise, create and describe patterns.
  • Explore characteristics of everyday objects and shapes and use mathematical language to describe them.
  • Know about similarities and differences in relation to places, objects, materials.
  • Talk about the features of the immediate environment and how environments might vary from one another.
  • Sing songs.
  • Safely use and explore a variety of materials, tools and techniques, experimenting with design, form and function.
  • Use what thas been learnt about media and materials in original ways, thinking about uses and purposes.

Teaching and Activities

Discover and learn about the huge range of beautiful boats, from supersized cruise ships to small rowing boats. Transport cargo and make rafts with your very own small world boats.

Children will:

  • Create a boat/raft that floats (or sinks!) out of a chosen material.
  • Describe features of their boat using everyday mathematical language related to size, position, weight .
  • Begin to explore displacement through play.

You Will Need

  • Things that go! book
  • Foil
  • Pennies
  • Water trays
  • Range of materials to make rafts - sticks/straws/corks/lollysticks/plastic bottles
  • String/wire/grass/masking tape
  • Junior hacksaws
  • Lego

Session 3 Monster trucks

Objectives

Early learning goals

  • Count reliably with numbers from 1 to 20, place them in order and say which number is 1 more or 1 less than a given number.
  • Using quantities and objects, add and subtract 2 single-digit numbers, counting on or back to find the answer.
  • Solve problems, including doubling, halving and sharing.
  • Use everyday language to talk about size, weight, capacity, position, distance, time and money to compare quantities and objects and to solve problems.
  • Recognise, create and describe patterns.
  • Explore characteristics of everyday objects and shapes and use mathematical language to describe them.

Teaching and Activities

Watch these super trucks jump over and crush old cars with their huge tyres and supersized frames. Create your own obstacle courses large and small for monster trucks to complete; crash into cars on the number line and design your very own supersized truck.

Children will:

  • Use positional language to direct monster trucks around large and small obstacle courses.
  • Design their own monster truck and measure it using Lego™ men as a non-standard unit, use comparative language when describing just how big their monster truck is.
  • Order numbers 0-20 and solve a range of monster truck related problems using these numbers.

Provided Resources

  • Photos of monster trucks
  • Monster truck obstacle course for photo ideas and mathematical vocabulary examples
  • Monster truck number line crash cards
  • Design your own monster truck
  • Measuring your monster truck
  • Visuals for monster truck mental maths problem solving

You Will Need

  • Items for obstacle course outside
  • Small cars with numbered roofs 0-20
  • Items for small world monster truck course
  • Lego men

Session 4 Mighty machines at the construction site

Objectives

Early learning goals

  • Count reliably with numbers from 1 to 20.
  • Solve problems, including doubling, halving and sharing.
  • Use everyday language to talk about size, weight, capacity, position, distance, time to compare quantities and objects and to solve problems.
  • Explore characteristics of everyday objects and shapes and use mathematical language to describe them.

Teaching and Activities

Have fun completing the foreman’s list of construction site jobs using mathematical language and problem solving skills as they work, all with the help of mighty construction machines!

Children will:

  • Use their number knowledge to deliver the right number of stones to the construction site.
  • Measure and compare who has transferred the largest amount of lentil rubble.
  • See who can build the highest tower.
  • Work out how many scoops it takes to fill a bucket.

You Will Need

  • Construction workers role-play items
  • Range of spoons/scoops/bowls/cups
  • Buckets and sand
  • Dried pasta and lentils
  • Items used in the challenges

Session 5 Train is a coming!

Objectives

Early learning goals

  • Sing songs, make music and dance and experiment with ways of changing them.
  • Safely use and explore a variety of materials, tools and techniques, experimenting with colour, design, texture, form and function.
  • Use what has been learnt about media and materials in original ways, thinking about uses and purposes.
  • Represent own ideas, thoughts and feelings through design and technology, art, music, dance, role-play and stories.
  • Use everyday language to talk about position, distance, time and money to compare quantities and objects and to solve problems.
  • Recognise, create and describe patterns.
  • Explore characteristics of everyday objects and shapes and use mathematical language to describe them.

Teaching and Activities

Let’s set off on a train adventure, will we go as fast as the bullet train? It is up to you! Share ideas, design and create your own station and train role-play as well as film your very own small world train stories.

Children will:

  • Use their imaginations and ideas to create train related role-play scenes/small world stories, selecting resources independently to bring their thoughts to life, including sound effects.
  • Use mathematical language of time, money, distance, size during the set-up of and engagement in role/small world play.
  • Create train pictures using repeating patterns.

Provided Resources

  • Train role-play ideas
  • Small world train story ideas
  • Child led activities ideas

You Will Need

  • Things that go! book
  • Items for role-play
  • Trains and tracks
  • Small world animals/people/dinosaurs etc
  • Video camera
  • Shape sponges
  • Playdough and tools
  • Rolling pins
  • Plastic and glass bottles with lids
  • Lentils
  • Food colouring