Block D - Viking Trade
Children develop their knowledge of the Viking invasion and settlement in Britain, through a series of practical and informative blocks that have imaginative outcomes such as a Viking Quest board game, a group model of a longhouse, a Viking feast, a Dragon’s Den trade drama, a mythological creature and a Viking celebration event.
Learn about Viking traders, their routes, the items they traded and their markets by taking part in engaging classroom tasks such as a role-play trade game, a ‘senses’ art activity and a “Viking Dragon’s Den” challenge.
This Topic is written for Lower Key Stage 2. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.
Learn why and where the Vikings traded; explore the trading routes and then take part in a Viking trade game.
Investigate the items traded by the Vikings and take part in a ‘Viking Dragon’s Den’ scenario.
Learn about Viking markets and create a vibrant ‘senses’ painting.