Invaders and Settlers: Vikings

Block D - Viking Trade

Children develop their knowledge of the Viking invasion and settlement in Britain, through a series of practical and informative blocks that have imaginative outcomes such as a Viking Quest board game, a group model of a longhouse, a Viking feast, a Dragon’s Den trade drama, a mythological creature and a Viking celebration event.

Learn about Viking traders, their routes, the items they traded and their markets by taking part in engaging classroom tasks such as a role-play trade game, a ‘senses’ art activity and a “Viking Dragon’s Den” challenge. 

This Topic is written for Lower Key Stage 2. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

Supporting documents for topic
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01: Why and where did the Vikings trade?

Learn why and where the Vikings traded; explore the trading routes and then take part in a Viking trade game.

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02: Did the Vikings invent something that they could trade?

Investigate the items traded by the Vikings and take part in a ‘Viking Dragon’s Den’ scenario.

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03: What might trade be like in Viking times? The Market Place - A journey of the senses

Learn about Viking markets and create a vibrant ‘senses’ painting.