ANY BOOKLISTS HERE ARE FOR THE OLDER WEEKLY PLANS – they are NOT for the new Flexible Blocks which have their own booklists accessible here: https://www.hamilton-trust.org.uk/blog/flexible-blocks-booklists/
Extra Maths Support - Year 3
The extra support activities below match Hamilton’s weekly maths plans. We now also provide Year 3 maths as short blocks. We will eventually be phasing out the plans, as we believe our short blocks offer you all of the same advantages and more, including the integration of the problem-solving investigations into each unit of study. Find out more about the advantages of Hamilton's short blocks.
- Week
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In-betweenies (1): Placing numbers on a 0 to 100 landmarked line. Make the number (2): Knowing the value of each digit in 3-digit numbers.
Do the splits (1): Adding pairs of 2-digit numbers using partitioning (1s < 10, 10s < 100). Hop, jump and hop (2): Subtracting pairs of 2-digit numbers either side of a multiple of 10, e.g. 54 - 37, using counting up (Frog).
More split sums (1): Adding pairs of 2-digit numbers using partitioning (1s > 10 or 10s > 100). Frog's brave big jumps (2): Subtracting pairs of 2-digit numbers with a bigger gap, e.g. 64 - 37, using counting up (Frog).
Old measures (1): Measuring lengths in centimetres and finding the difference between two lengths by counting up. Mystery parcels (2): Weighing objects to the nearest 100g.
Fair families (1): Finding ¼ of amounts by sharing objects. Fruit strips (2): Finding ¼ of numbers by folding strips.
Zeros matter (1): Writing amounts of money in pounds and pence, including amounts with 0 in the 10ps or 1ps column. Treasure or trap (2): Multiplying and dividing by 10.
Hops to fours (1): Bridging 10 when adding 1-digit numbers to 2-digit numbers, e.g. 48 + 5. Hops to sevens (2): Bridging 10 when subtracting 1-digit numbers from 2-digit numbers, e.g. 42 - 5.
Awesome adders (1): Adding any pairs of 2-digit numbers using partitioning (including 1s > 10 AND 10s > 100). Frog's ginormous jumps (2): Telling the time to five minutes past the hour.
Snap o'clock (1): Telling the time to the quarter hour on analogue and digital clocks. Loop the loop (2): Telling the time to five minutes past the hour.
Clever counting (1): Counting in 3s and 5s; Beginning to know the 3 and 5 times tables. Furry fours (2): Counting in 4s; Beginning to know the 4 times table.
Double your money (1): Doubling 2-digit numbers (answers less than 100). Fair friends (2): Halving even 2-digit numbers, with even 10s digits.