What makes a great app?

Topics Year 4/5
This unit is part of Computational Thinking and Creativity Apps

Objectives

Computing

  • Be responsible, competent, confident and creative users of ICT
  • Evaluate and apply IT, including new or unfamiliar technologies, analytically to solve problems.

PSHE Education

  • Explore the importance of physical activity and diet for a healthy lifestyle.

Lesson Planning

Start your challenge by becoming an app reviewer. Learn about the basics of app design and come up with your own app development ideas at a creativity business meeting.

Teaching Outcomes:

  • To investigate algorithms, review apps, and use a wireframe to design an app and its algorithms.
  • To identify features of a healthy lifestyle.

Children will:

  • Review a series of apps.
  • Play ‘build an app’ game to learn about algorithms.
  • Design a healthy lifestyle app using a wireframe.
  • Attend a ‘creativity meeting’ and develop some ‘healthy lifestyle’ app ideas.

Provided Resources

  • Discovering apps, covering: Photo of Tim Berners-Lee; Definition of an app; What makes a successful app?; App-link game; Algorithms; Table for app review; Creativity meeting brief; Healthy lifestyle and wellbeing poster; Designing an app idea: key guidance & Appshed apps and wireframe explanation

You Will Need

  • Tablets
  • Internet access