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Open our sample 'Year 5 Autumn Unit 1' to find out how the blocks of units work.

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# Maths Reception Spring Money and Coins

Each week-long unit has everything you need to teach a set of related skills and concepts. ‘Maths Out Loud’ provides essential whole-class practice of counting and repetitive chants, rhymes and songs, along with a linked story to enjoy together.

The three remaining sections provide a choice of activities to target the key characteristics of effective early learning. Through ‘Exploring and Playing’, children will engage with their peers and their environment. ‘Active Learning’ should promote the motivation needed to be involved and to keep trying. Many of the activities suggested in ‘Creating and Thinking Critically’ support early development of children’s problem-solving and reasoning skills.

‘UNIT PLAN’ gives you a text version of all parts of the unit to use in your school planning documentation. ‘DOWNLOAD ALL FILES’ gives you that unit plan plus all of the associated documents. The downloads in each section of the first unit are free to download for all users. However these bulk downloads are only available to Hamilton Friends and School Subscribers, representing added value for those users.

## Unit 1 Coin recognition (suggested as 5 days)

### Objectives

Exploring repetitive patterns

Unit 1: ID# R631

Development Matters

Recognises some numerals of personal significance.
Counts actions or objects which cannot be moved.
Uses the language of ‘more’ and ‘fewer’ to compare two sets of objects.
Says the number that is one more than a given number.
In practical activities and discussion, is beginning to use the vocabulary involved in adding and subtracting.
Beginning to use everyday language related to money.

Early Learning Goals

Count reliably with numbers from one to 20, place them in order and says which number is one more or one less than a given number.
Use quantities and objects to add and subtract two single-digit numbers and count on or back to find the answer.
Solve problems, including doubling, halving and sharing.
Use everyday language to talk about size, weight, capacity, distance, time and money to solve problems.

Hamilton Objectives

29. ELG: Use everyday language to talk about money, to identify/describe coins; begin to understand that different coins have different values.
30. Exchange one coin for several of another and make small amounts.

### You Will Need

Exploring and Playing

Items for a shop, e.g. beads, jumble sale bits, sweets/cakes, small toys; money (preferably real coins); stickers; sand tray; sand; lots of different coins up to 20p; pretend or real metal detector or magnifying glasses and brushes; Flapjack recipe (see resources); ingredients; price labels/stickers; paper; wax crayons.

Active Learning

Real coins up to and including £2; real 1p, 2p, 5p and 10p coins; sticky-tack; lots of pennies; large replica coins or IWB coins; bag; tray.

Creating and Thinking Critically

1p, 2p, 5p, 10p coins; 3 purses; 3 different soft toys; Child’s letter (see resources); pots; 1-6 dice; lots of pennies.

### Maths Out Loud

Counting

Hold up a 1p coin. In unison, and using fingers, count in 1ps to 20p and show the 20p coin.
Hold up a 2p coin. Count in 2s to 20, dropping 2p coins into a mug as you do so. Tip the coins out and point out that all these are the same as 20p.
Hold up a 5p coin. Count in 5s to 20, dropping 5p coins into a mug as you do so. Tip the coins out and point out that these are the same as 20p.
Hold up a 10p coin. Count in 10s to 20, dropping 10p coins into a mug as you do so. Tip the coins out and point out that these two 10ps make 20p.

Songs

Sing a song of sixpence

Sing a song of sixpence
a pocket full of rye.
Four and twenty blackbirds
baked in a pie.
When the pie was opened
the birds began to sing.
Wasn't that a dainty dish
to set before a king?

The king was in his counting house
counting out his money.
The queen was in the parlour
eating bread and honey.
The maid was in the garden
hanging out the clothes.
When down came a blackbird
and pecked off her nose!

Count out six pennies to show what sixpence looks like nowadays.

It could even be a 5p and a 1p. Or three 2p coins.

Be the king in his counting house and count out the money.

Story

The Great Pet Sale by Mick Inkpen

### Exploring and Playing

1. Shop
2. Buried treasure
3. Flapjack sale
4. Coin rubbings

### Active Learning

1. What can I buy?
2. How many pennies?
3. Guessing which coin
4. How much is it?

### Creating and Thinking Critically

1. Sharing money
2. Making 6p
3. How many coins in the purse?
4. Swapping Coins

## Unit 2 Money role play (suggested as 5 days)

### Objectives

Money role play

Unit 2: ID# R647

Development Matters

Recognises numerals 1 to 5.
Counts actions or objects which cannot be moved.
Uses the language of ‘more’ and ‘fewer’ to compare two sets of objects.
Says the number that is one more than a given number.
In practical activities and discussion, is beginning to use the vocabulary involved in adding and subtracting.
Beginning to use everyday language related to money.

Early Learning Goals

Count reliably with numbers from one to 20, place them in order and says which number is one more or one less than a given number.
Use quantities and objects to add and subtract two single-digit numbers and count on or back to find the answer.
Solve problems, including doubling, halving and sharing.
Use everyday language to talk about size, weight, capacity, distance, time and money to solve problems.

Hamilton Objectives

29. ELG: Use everyday language to talk about money, to identify/describe coins; begin to understand that different coins have different values.
30. Exchange one coin for several of another and make small amounts.

### You Will Need

Exploring and Playing

Books; £1 and £2 coins (preferably real); price labels/stickers; lots of different coins; paper; sketching pencils; crayons; magnifying glasses; bikes/ trikes or play cars; Parking sign (see resources); nets; bowls/ sorting trays; optional glitter.

Active Learning

£1 and £2 coins; treasure: anything gold, silver or sparkly, e.g. necklaces, gold chains, buttons etc.; pirate supplies, e.g. clothing and nautical equipment; treasure chests; purses; pirate hats; items for a class shop; large labels; 30 x 10p coins; 6 x £1 coins; 3 x £2 coins (preferably all real coins); 0 to £1 Number track (see resources); 1-6 dice; 4 x 50p coins; 20 x 10p coins; bowl; coin stamps.

Creating and Thinking Critically

Lots of real £1 and £2 coins; paper purses; 0 - £10 number line (see resources); Number cards 1-9 (see resources); purse; items for a class shop; price labels: £6, £5, £4, £3, £2, £1.

### Maths Out Loud

Counting

Use the number line. Count to 20 as a class like this: whisper 1, shout 2, whisper 3, shout 4, whisper 5, shout 6, and so on. Repeat this at least twice. Then point out that we can count just the ‘shout-y numbers’. Two, four, six… Count in twos to 20, saying only the even numbers. Repeat this. Then show a cup full of £2 coins (NB These must be real not plastic!) Point out that we can count in twos to see how much money we have. Tip the coins out, then count in twos, dropping one £2 coin into the mug with each number spoken. Two (clink), four (clink), six (clink), etc. How much do I have? This is because each one of these coins is two of these – show the £1 coin. We count in twos to find out ‘How much?’.

Chants/Rhymes/Songs

Song – Five Currant Buns (Adapted)

Adaptation – use two children from class to pay with £1 coins.

Children start by showing ten fingers

Ten currant buns in a baker’s shop.
Sticky and round with a cherry on top.
Along came Marek with a pound one day,
Bought five buns and took them away.
Children fold down five fingers

Five currant buns in a baker’s shop.
Sticky and round with a cherry on top.
Along came Annie with a pound one day,
Bought five buns and took them away.
Children fold down last five fingers

Show the two £1 coins and show that this is equal to £2 coin.

Story

The Shopping Basket by John Burningham. Children discuss how much each of the items on the shopping list might cost.

### Exploring and Playing

1. Book Shop
2. Drawing coins
3. Outside coin play
4. Wishing well

### Active Learning

1. Pirate pick-n-mix
2. Class Shop
3. Money Track
4. Exchanging coins

### Creating and Thinking Critically

1. Paying with pounds
2. Who has the most money?
3. Stolen coins!
4. How many ways to pay?