Hamilton provide a number of topics that cover the objectives of the computing curriculum whilst also engaging children in hands-on creative activities.
Each of Hamilton's cross-curricular topics provides teaching for National Curriculum objectives in several subject areas. This is a tried and tested approach that works well at primary school. Computing skills are rehearsed in many of our topics. You can filter our KS1 topics, LKS2 topics and UKS2 topics for computing to find out which ones contain computing teaching resources.
We also provide several topics with a strong focus on computing.
A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world.
National Curriculum for England
Create a cyber-safety rainbow! In this essential topic about digital safety Year 1 and Year 2 children will understand the meaning of staying safe online; the importance of keeping personal information and passwords safe; the potential dangers of meeting people online; how to find safe and reliable content; who to go to for help; and how to enjoy safely the many opportunities the internet has to offer.
Explore our E-Safety topic for KS1
In this exciting computing topic Year 1 and Year 2 children will learn about the key figures of Ada Lovelace and Alan Turing and the fields of mathematics in which they worked. Compare modern-day and older technologies for calculating and programming and create a model mathematical function machine. Children will photograph patterns in the environment and use and create algorithms for common daily tasks. Finally, they will create and de-bug algorithms to solve ‘Bee-Bot’ problems.
Explore our topic about Mathematicians for KS1
This engaging topic will help Year 5 and Year 6 children understand the timeline of the main developments of the World Wide Web since its invention. Learn about the great creative minds and internet entrepreneurs who have contributed to its biggest innovations; Be inspired and solve your own challenges; Create web pages, develop a fantasy football database, use 3D modelling software, design a stop motion animation, devise your own computer game and much more.
Create a cyber-safety game! Year 5 and Year 6 children will understand the meaning of cyber-bullying and the consequences and outcomes; the importance of privacy settings and keeping passwords safe; the pitfalls of sharing photographs and videos; the phrase ‘Think before you send’; the meaning and importance of emojis; the hidden costs of app usage and in-app purchasing.
Explore our E-Safety topic for KS2