Planning and Activities
Day 1
Use a landmarked line to model rounding 1-place decimals to the nearest whole.
Further Teaching with Y3
Use landmarked money line to model rounding to nearest pound.
Group Activities: T with Y3
Y3 -- Create amounts of money; round to the nearest pound.
Y4 -- Mark decimal numbers on a landmarked line and circle the nearest whole number.
-- Mark numbers with one decimal place on empty 0–10 number lines. Write numbers with one decimal place that round up and down to a given whole.
Day 2
Counting beyond 999 using an incomplete 1001 to 1100 grid. Make 4-digit numbers with place value cards.
Further Teaching with Y4
Use the ITP Moving digits to model multiplying and dividing by 10 and 100.
Group Activities: T with Y4
Y3 -- Find missing numbers on a 1001–1100 number grid (differentiated grids provided).
-- Give clues for a mystery number on a 1001–1100 number grid (differentiated grids provided).
Y4 -- Use number cards on a place value grid to multiply and divide 1-digit numbers by 10/100.
-- Explore multiplying and dividing by 10 and 100 on a place value chart (100s to 0.01s).
Day 3
Play the ‘Nice/Nasty’ 4-digit game. Model finding differences between larger numbers using Frog (e.g. 1987 and 2003).
Further Teaching with Y4
Work through further examples of multiplying and dividing by 10 and 100 using digit cards and a cardboard box ‘function machine’.
Group Activities: T with Y3
Y3 -- Use Frog to find the difference between pairs of numbers by counting up.
Y4 -- Use the function machine with place value grids to multiply by 10 and by 100 (numbers with one and two decimal places).
Day 4
Use a money place value grid to develop understanding of coin values (£/p).
Further Teaching with Y4
Use a decimal place value chart to model place value addition and subtraction.
Group Activities: T with Y4
Use the in-depth problem-solving investigation ‘Maths detectives’ as today’s group activity.
Or, use these activities:
Y3 – Investigation: How many amounts of money from £1 to £10 use the digit 9 at least once?
Y4 -- Use place value to add and subtract to/from 2-place decimals.
Day 5
Use place value to solve money problems, e.g. £3.65 – 60p, £4.08 + 10p.
Further Teaching with Y4
Use place value to solve measures problems, e.g. 2.34m + 4cm, 1.34m – 20cm.
Group Activities: T with Y3
Y3 -- Add and subtract multiples of 10p to and from given prices.
Y4 -- Convert distances in m to cm, or vice versa, to help solve measures problems.
-- Solve measures problems. Recognise which digit will change when a number of m or cm is added.