Short Blocks

Maths Year 2 Summer Puzzles and Games

Each unit has everything you need to teach a set of related skills and concepts.

Maths games (suggested as 5 days)

Planning and Activities

Day 1 Teaching
Keep this part of the lesson short so that children have time to play 2 games. Introduce Skittles and Roll a penny, modelling these games in front of the class with a group of children. Talk through the calculation strategies that might be needed for each game.
Group Activities
-- Children play Tug of War and Can Knock Down.
-- Children play Skittles and Roll a Penny.

Day 2 Teaching
Play ‘Traffic lights’. Each pair chooses 3 numbers on their sheet and rings them. Roll two 0 to 9 dice. If the total is one of children’s 3 numbers, they colour the top light in red. Continue until 1 pair has completely coloured one of its 3 lights red, orange and green. Which numbers appear to be good to choose? Why? Which numbers were not so good to choose?!
Group Activities
-- Play Make 10.
-- Play Stick or Roll.
-- Play Turn the Cards.

Day 3 Teaching
Play Avoid the 10s. Place a counter on a number. A child moves the counter to a neighbouring number. They add this number to the previous number. Record the running total. Continue taking turns with the class. If the class get past 50 without you making a total of a multiple of 10, they win. If not, you win!
Group Activities
-- Play Spot on.
-- Play Avoid the 10s, but with subtraction.

Day 4 Teaching
Shuffle 1 to 9 digit cards. Ask an ‘assistant’ to use the cards in that order to mark a 2-digit number on a 0 to 100 landmarked line. Repeat. Children work in pairs to shuffle 1 to 9 digit cards, and take two to try to make a number between your two numbers. Repeat.
Group Activities
-- Children play Inbetweenies in pairs on 0 to 100 lines.
-- Children play Inbetweenies with 3-digit numbers on a 0 to 1000 line.

Day 5 Teaching
Two children help you to demonstrate the game Banned. Write 35 on a whiteboard, with tens and more written alongside. Show the class, but NOT the two children helping you. A child from each table gives a clue without using the two banned words. Continue until the children guess the number. Repeat for rectangle with rectangle and sides as the banned words.
Group Activities
-- Children play Banned using given cards with numbers/pictures and banned words.

You Will Need

  • ‘Skittles’ - small plastic water/pop bottles labelled 1, 2, 3, 4, 5 or 6, containing 1, 2… or 6 egg cups of sand and a ball capable of knocking them down
  • ‘1 to 100 grids’ (see resources)
  • ‘Roll a penny’ grids on A3 paper (see resources)
  • Pennies and plenty of replica coins
  • Long strip of paper (for Tug of War number line)
  • Counters and a coin
  • Empty cans labelled 10, 20, 30, 40, 50 and 60
  • Bean bag
  • ‘Traffic Lights’ sheet (see resources)
  • IWB 0 to 9 dice
  • Red, orange and green colouring pencils
  • ‘Make 10’ sheet (see resources)
  • 1-6 dice and 1 to 12 digit cards
  • Additional activity sheets (see resources)
  • Flipchart paper
  • Mini-whiteboard and pens

Mental/Oral Maths Starters

Day 1
How many to the next 10? (pre-requisite skills).

Day 2
Identify numbers on a line (pre-requisite skills).

Suggested for Day 3
Recognise multiples of 5 (simmering skills).

Suggested for Day 4
Compare numbers (simmering skills).

Suggested for Day 5
5 times tables (simmering skills).

Worksheets

Day 1
Add three or four multiples of 10 in a game of Skittles.
Add many multiples of 10 to a string of 1s numbers to find a grand total for games of Skittles and Hoopla.

Day 2
Play ‘Make 10’ to practise adding several 1-digit numbers.
Play ‘Down the snake’ to practise subtracting 1-digit numbers from 2-digit numbers.

Day 3
Play ‘Tens frustration!’ to practise adding 1-digit numbers to 2-digit numbers.

Day 4
Write numbers between given pairs of 2-digit numbers; place them on a line.
Make all possible 2-digit numbers using three different digit cards.

Day 5
Write descriptions of at least 3 number/ picture cards without using ‘banned’ words.

Mastery: Reasoning and Problem-Solving

This unit has no separate problem-solving activities or investigations.

Catch-up Learning

This unit has no separate Extra Support activities.