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### Telling the time

**Day 1**Y1: Draw hands to show times of TV shows, then order.

Order a mixture of analogue and digital times, noting activities that could be done at those times of the day.

Y2: Write and order analogue clock times.

**Day 2**

Y1: Draw analogue times; write times in words and using 12-hour format.

Y2: Draw hands on blank clock faces to show what the time is.

### Bridging 10 and counting up subtraction

**Day 1**Y1: Bridge 10 to add a pair of 1-digit numbers.

Bridge 10 to add a 1-digit number to a 2-digit number; recognise patterns in 1s digits.

Y2: Use Frog to subtract numbers either side of a multiple of 10 on a beaded line.

Use Frog to subtract numbers either side of a multiple of 10 on an empty number line.

**Day 2**Y1: Use number bonds to 10 to solve additions by bridging tens.

Y2: Interpret a bar model, then use Frog to subtract numbers either side of a multiple of 10.

**Day 3**Y1: Solve additions using number bonds to bridge tens.

Y2: Use Frog to subtract by counting up (answers between 10 and 20) on a beaded line.

Use Frog to subtract by counting up (answers between 10 and 20), drawing own empty number line.

### Finding change

**Day 1**Y1: Find change from 20p; draw in pennies.

Find change from 20p; draw coins to show two ways.

Y2: Find how much money is left over when children buy a drink by finding the difference.

**Day 2**

Y1: Find change from 20p/30p.

Y2: Choose an efficient strategy to solve subtractions.

**Day 3**

Y1: Pick two items of stationery; find the difference in price by counting up on a penny line.

Y2: Choose items and find the change from £1.

Pick two items of stationery; find the total, then the change from £1.

### Multiplication and division

**Day 1**

Y1: Solve ×2 and ×5 multiplications using cubes.

Y2: Solve multiplication word problems.

**Day 2**

Y1: Calculate how many towers of 2, 5 or 10 can be made using given numbers of cubes.

Y2: Draw hops on beaded lines to solve divisions, then complete corresponding multiplications AND Find the missing numbers in a series of multiplications and divisions.

**Day 3**

Y1: Calculate how many 2p or 5p coins are in a purse from a given total amount.

Y2: Choose numbers to divide by 5; score points if there is a remainder.

### Doubling and halving

**Day 1**

Y1: Double numbers to 15; record as an addition sentence.

Double numbers to 21; record as an addition sentence.

Y2: Reason about the missing number or operation in doubling/halving Mystery Machines.

**Day 2**

Y1: Halve numbers to 22 or 32.

Y2: Halving investigation.

### Adding three numbers – number games

**Day 1**Y1/Y2: Play ‘Make 10’ to practise adding several 1-digit numbers.

Y2: Add three or four multiples of 10 in a game of Skittles.

Add several multiples of 10 to a string of ones numbers to find a grand total for games of Skittles and Hoopla.

**Day 2**Y1/Y2: Play ‘Tens frustration!’ to practise adding 1-digit numbers to 2-digit numbers.