Telling the time
Y1: Draw hands to show times of TV shows, then order.
Order a mixture of analogue and digital times, noting activities that could be done at those times of the day.
Y2: Write and order analogue clock times.
Y1: Draw analogue times; write times in words and using 12-hour format.
Y2: Draw hands on blank clock faces to show what the time is.
Bridging 10 and counting up subtraction
Y1: Bridge 10 to add a pair of 1-digit numbers.
Bridge 10 to add a 1-digit number to a 2-digit number; recognise patterns in 1s digits.
Y2: Use Frog to subtract numbers either side of a multiple of 10 on a beaded line.
Use Frog to subtract numbers either side of a multiple of 10 on an empty number line.
Y1: Use number bonds to 10 to solve additions by bridging tens.
Y2: Interpret a bar model, then use Frog to subtract numbers either side of a multiple of 10.
Y1: Solve additions using number bonds to bridge tens.
Y2: Use Frog to subtract by counting up (answers between 10 and 20) on a beaded line.
Use Frog to subtract by counting up (answers between 10 and 20), drawing own empty number line.
Y1: Find change from 20p; draw in pennies.
Find change from 20p; draw coins to show two ways.
Y2: Find how much money is left over when children buy a drink by finding the difference.
Y1: Find change from 20p/30p.
Y2: Choose an efficient strategy to solve subtractions.
Y1: Pick two items of stationery; find the difference in price by counting up on a penny line.
Y2: Choose items and find the change from £1.
Pick two items of stationery; find the total, then the change from £1.
Multiplication and division
Y1: Solve ×2 and ×5 multiplications using cubes.
Y2: Solve multiplication word problems.
Y1: Calculate how many towers of 2, 5 or 10 can be made using given numbers of cubes.
Y2: Draw hops on beaded lines to solve divisions, then complete corresponding multiplications AND Find the missing numbers in a series of multiplications and divisions.
Y1: Calculate how many 2p or 5p coins are in a purse from a given total amount.
Y2: Choose numbers to divide by 5; score points if there is a remainder.
Doubling and halving
Y1: Double numbers to 15; record as an addition sentence.
Double numbers to 21; record as an addition sentence.
Y2: Reason about the missing number or operation in doubling/halving Mystery Machines.
Y1: Halve numbers to 22 or 32.
Y2: Halving investigation.
Adding three numbers – number games
Y1/Y2: Play ‘Make 10’ to practise adding several 1-digit numbers.
Y2: Add three or four multiples of 10 in a game of Skittles.
Add several multiples of 10 to a string of ones numbers to find a grand total for games of Skittles and Hoopla.
Y1/Y2: Play ‘Tens frustration!’ to practise adding 1-digit numbers to 2-digit numbers.