Maths Year 2 Autumn Shape and Data

Each unit has everything you need to teach a set of related skills and concepts.

Left, right, clockwise, anti-clockwise turns (suggested as 2 days)

Planning and Activities

Day 1 Teaching
Display the resource sheet showing shelves of objects. Ask questions using language of position and direction, like: What object is on a shelf below the car, and left of the dinosaur?
Then give instructions using ‘left’ and ‘right’ and numbers of steps to enable a child to get to the door.
Group Activities
-- Program a floor robot with directional instructions to reach a specified destination.
-- Give directional instructions for someone to follow to a specified end destination.

Day 2 Teaching
Ask children to pretend that they are standing in the middle of a huge clock. Instruct them to turn the same way that the clock hands turn. This is clockwise. Demonstrate ¼ and ½ turns. Also model turning anti-clockwise.
Group Activities
Use the in-depth problem-solving investigation ‘Cover the Camel’ from NRICH as today’s group activity.
Or, use these activities:
-- Describe the number and direction of quarter turns on a journey through a maze.
-- Make and describe whole, half and quarter turns and their directions, using a floor robot.

You Will Need

  • Range of objects or ‘Positional language’ sheet (see resources)
  • Blindfold
  • Floor robots such as Roamer
  • Number cards for 3, 6, 9 & 12
  • ‘How many quarter turns?’ and ‘Help the robot to get home’ sheets (see resources)
  • Large blocks, Lego & Lego people
  • Large clock face on paper
  • Class set of floor robots such as ‘Bee Bots’

Mental/Oral Maths Starters

Day 1
Left and right (pre-requisite skills)

Day 2
Follow directions (pre-requisite skills)

Mastery: Reasoning and Problem-Solving

  • Draw a shelf. In the middle of the shelf, draw a ball. To the left of the ball, draw a teddy. To the right of the ball, draw a car.
  • Look at a clock face.
    Both hands are pointing straight up at the 12.
    The big hand moves a quarter turn clockwise. Draw the new position of the hands.
    From this position, the hour hand moves 2 quarter turns clockwise. Draw the new position of the hands.
  • Would it have been the same if the hour hand had moved two quarter turns anti-clockwise?

In-depth Investigation: Cover the Camel
Can you cover the camel by rotating puzzle pieces a ¼ turn at a time? Cover the Camel from

Extra Support

Odd One Out
Identifying regular and irregular 2-D shapes in different orientations