Browse Sets

Block I - Apps

Understand the timeline of the main developments since the invention of the World Wide Web. Learn about the great creative minds and internet entrepreneurs who have contributed to the biggest innovations. Be inspired and solve your own challenges! Create webpages, develop a fantasy football database, use 3D modelling software, design a stop motion animation, create your own computer game and much more!

Tim Berners-Lee challenges you to train in the art of app development, using Appshed. He is keen to award you with your App Development Qualification, but you need to successfully create your own healthy lifestyle app first.

This Topic is written for Upper Key Stage 2. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

  • Week
  • Title
  • Download
+ Details
01: What makes a great app?

Start your challenge by becoming an app reviewer. Learn about the basics of app design and come up with your own app development ideas at a creativity business meeting.

+ Details
02: Appshed training and app creation (I)

Take part in your very own in-school Appshed training session and learn how to create your own app. Finely tune those ideas so that you are ready for the off.

+ Details
03: Appshed training and app creation (II)

Continue your Appshed training and put all of your creative thinking into action by finalising your app. Will it stand up to both technical and content based reviews to help you achieve your App Development Award certificate at your very own ‘app fair’.

Block H - Art Challenge

Understand the timeline of the main developments since the invention of the World Wide Web. Learn about the great creative minds and internet entrepreneurs who have contributed to the biggest innovations. Be inspired and solve your own challenges! Create webpages, develop a fantasy football database, use 3D modelling software, design a stop motion animation, create your own computer game and much more!

Famous artist, David Hockney, has branched out into digital art and would like you to join him! Come on an exploration of painting apps and have a go at entering the digital art world yourself, exhibiting your art online for critical acclaim.

This Topic is written for Upper Key Stage 2. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

  • Week
  • Title
  • Download
+ Details
01: Hockney and his iPad™ Art

Meet David Hockney and explore his iPad art. Are you up for his ‘tablart’ challenge of creating your own digital artwork? Review some painting apps to get you started!

+ Details
02: Digital art 'testing'

Explore the art of Hockney and digital landscape artist, Andy Maitland for inspiration. Test out your winning painting app and begin to plan your own piece of digital art.

+ Details
03: Digital landscape paintings and exhibition

Create your digital landscape painting for David Hockney and load it onto your own digital art space. Try launching your very own ‘tablet’ exhibition of digital art.

Block G - Coding

Understand the timeline of the main developments since the invention of the World Wide Web. Learn about the great creative minds and internet entrepreneurs who have contributed to the biggest innovations. Be inspired and solve your own challenges! Create webpages, develop a fantasy football database, use 3D modelling software, design a stop motion animation, create your own computer game and much more!

Design your own computer game! Explore the concept of events and manipulating event handlers, code blocks and Event Source Parents; explore the commands required to make characters speak and move and how to draw shapes; compare two websites which feature programming with drag and drop - Scratch and Code.org; finally create your own game and host a Gaming Convention in the classroom for other classes.

This Topic is written for Upper Key Stage 2. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

  • Week
  • Title
  • Download
+ Details
01: The code behind the game

Respond to a challenge to design a game; explore the concept of events and manipulating event handlers; learn about drag and drop programming on Code.org.

+ Details
02: Dragging and dropping

Learn more about the different features of event handlers, code blocks and Event Source Parents; explore the commands required to make characters speak and move and how to draw shapes; compare two websites which feature programming with drag and drop - Scratch and Code.org

+ Details
03: Gaming convention

Create your own game using event handlers (drag and drop programming); share the game with friends and peer review work; host a Gaming Convention in the classroom for other classes.

Block F - Powerful Presentations

Understand the timeline of the main developments since the invention of the World Wide Web. Learn about the great creative minds and internet entrepreneurs who have contributed to the biggest innovations. Be inspired and solve your own challenges! Create webpages, develop a fantasy football database, use 3D modelling software, design a stop motion animation, create your own computer game and much more!

Respond to a challenge to prepare an effective presentation. Plan and create a script for a powerful presentation. Explore software and learn about the key features of a good digital presentation; think about how the features can be adapted to suit different target audiences. Review your work against success criteria and present your work to the target audience.

This Topic is written for Upper Key Stage 2. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

  • Week
  • Title
  • Download
+ Details
01: Presentation challenge

Respond to a challenge from the Head Teacher to prepare an effective digital presentation about an aspect of your learning; begin to plan a script for a powerful presentation and then explore different software.

+ Details
02: Capturing your target audience

Learn about the key features of a good digital presentation; think about how the features can be adapted to suit different target audiences.

+ Details
03: Creating and presenting

Create a script to drive your presentation; review your work against success criteria and present your work to the target audience.

Block E - Animations

Understand the timeline of the main developments since the invention of the World Wide Web. Learn about the great creative minds and internet entrepreneurs who have contributed to the biggest innovations. Be inspired and solve your own challenges! Create webpages, develop a fantasy football database, use 3D modelling software, design a stop motion animation, create your own computer game and much more!

Design a stop motion animation for young children. Learn about different genres of animation and software you can use; have a go at a flip book animation; learn about what makes a good animation, plan an animation using storyboarding; shoot and edit your group animation, learn about how to avoid common mistakes, peer review the animations, hold an animation premiere event for young children.

This Topic is written for Upper Key Stage 2. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

  • Week
  • Title
  • Download
+ Details
01: Cbeebies challange

Can you design a short stop motion animation for young children? Learn about different genres of animations and have a go at a simple flip book animation.

+ Details
02: Animation action!

Learn about what makes a good animation, plan an animation using storyboarding.

+ Details
03: Preparing for the premiere!

Shoot and edit your group animation, learn about how to avoid common mistakes, peer review the animations, hold an animation premiere event for young children.

Block D - 3D Modelling

Understand the timeline of the main developments since the invention of the World Wide Web. Learn about the great creative minds and internet entrepreneurs who have contributed to the biggest innovations. Be inspired and solve your own challenges! Create webpages, develop a fantasy football database, use 3D modelling software, design a stop motion animation, create your own computer game and much more!

Minecraft inventor, Markus Persson, challenges you to build your own fantasy building using 3D modelling software, Sketchup. Use your knowledge of 3D shape to help you create your own online buildings, and promote your creation in the hope of winning a ‘Digital Architecture Award’.

This Topic is written for Upper Key Stage 2. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

  • Week
  • Title
  • Download
+ Details
01: Enter the mind-set of Minecraft

Find out about the online game of Minecraft and notice the amazing 3D modelling it contains. Are you ready for your own 3D architectural challenge using Sketchup software?

+ Details
02: Create your own online building

Can you identify 3D shapes used to create buildings? Have a go at developing your own 3D building using Sketchup. Make sure it is in line with ‘building regs’ and learn some tricks of the trade to help make them more interesting and intricate. Can you spot any pitfalls?

+ Details
03: Building prose and the Digital Architecture Awards

Write a fabulous description about your building in the hope of being nominated for a Digital Architect Award and evaluate your competitor’s designs.

Block C - Spreadsheets and Databases

Understand the timeline of the main developments since the invention of the World Wide Web. Learn about the great creative minds and internet entrepreneurs who have contributed to the biggest innovations. Be inspired and solve your own challenges! Create webpages, develop a fantasy football database, use 3D modelling software, design a stop motion animation, create your own computer game and much more!

The Premier League and Women’s Super League need your help! Analyse their spreadsheets on team and individual performances then create one to track and analyse your own performance. Can you develop a fantasy football database then select your own ‘fantasy team’ to compete in your in-house league?

This Topic is written for Upper Key Stage 2. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

  • Week
  • Title
  • Download
+ Details
01: Spreadsheets in sport

The Premier and Super Leagues want you to explore their performance tracking spreadsheets. Understand why and how formulae are created, and manipulate the data to represent it graphically for each sporting league.

+ Details
02: Create your own sports performance spreadsheet

Are you the next big thing in football? Develop and create a personal spreadsheet to record and track your running performance in PE.

+ Details
03: Design your own fantasy team sports database

You have been challenged to set up your own database of top footballer performers to help create your own fantasy football team.

+ Details
04: Choose your team

Add in your performance data on football players to your new database. Try it out and select your own fantasy ‘team’ to follow. Will your team win the league? Can you now share all of your data in sports know-how in a ‘masterclass’ for your friends?

Block G - Celebrate Britain

Learn about the countries and capitals of the UK. Learn fundamental information, key geographical vocabulary and important skills such as using maps, atlases and globes. Learn through a series of creative activities such as puppet show presentations, individual ‘family trees’ , a class ‘Breakfast Club’ that celebrates the diversity of all the children, putting on a castle inspired art exhibition, taking part in your own ‘We are Great Britain’ conference and sharing a final GB Bakery celebration!

Consider all that you have learnt about the physical and human geography of the British Isles; learn about the best baked goods, drink, music and dance and finish with a celebration.

This Topic is written for Key Stage 1. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

  • Week
  • Title
  • Download
+ Details
01: Look what we've done!

Children reflect on their learning, guided by teacher-led revisiting of main creative outcomes from each block and photos. Talking Partners discuss their favourite memory of ‘We Are Britain’ and contribute to a whole Class Scrapbook before making plans to pass on knowledge to an invited audience.

+ Details
02: Let's get busy!

Active sessions in order to prepare for the celebrations: baking for ‘We Are Britain Bake Off’; planning questions for ‘Around We Are Britain Quiz’; compiling fun fact boxes for the displays; drawing maps of an imaginary, typical place in UK.

+ Details
03: Let's get ready!

Active sessions in order to prepare for the celebrations: baking for ‘We Are Britain Bake Off’; planning questions for ‘Around We Are Britain Quiz’; compiling fun fact boxes for the displays; drawing maps of an imaginary, typical place in UK.

+ Details
04: Let's dance!

Time to learn 2 generic traditional country dances ‘Strictly We Are Britain Dancing’ to perform at the celebration and to practice a presentation of folk songs and a Blessing.

+ Details
05: Let's celebrate!

Consolidate and celebrate the learning throughout this block. Children host an invited audience to celebrate their learning by sampling traditional cakes, enjoying traditional dancing and music, taking part in the quiz.

Block B - Web Research Challenge

Understand the timeline of the main developments since the invention of the World Wide Web. Learn about the great creative minds and internet entrepreneurs who have contributed to the biggest innovations. Be inspired and solve your own challenges! Create webpages, develop a fantasy football database, use 3D modelling software, design a stop motion animation, create your own computer game and much more!

Are you up to a further challenge set by Wikipedia founder Jimmy Wales? Learn to identify reliable sources of information and spot the tell-tale signs of less dependable material. Have a go at checking and updating a Wikipedia entry for a local city, county or region for Jimmy and create your own webpage of reliable links by developing informative and working hyperlinks.

This Topic is written for Upper Key Stage 2. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

  • Week
  • Title
  • Download
+ Details
01: The art of the web researcher: finding reliable information

Founder of Wikipedia, Jimmy Wales, needs your help to identify reliable and less reliable sources of information. Can you justify your own sources of information and convince him to ‘take you on’ as an editor?

+ Details
02: Check and update a Wikipedia page with reliable information

Use your advanced search skills to identify a range of reliable sites on a UK area and edit a related Wikipedia webpage, adding in some of your own researched information.

+ Details
03: Create your own regional 'reliable links' webpage

Complete some in-house training on online copyright law and learn how to create informative and useful hyperlinks. Have a go at creating your own webpage highlighting the highly reliable links you have found throughout your research. Make your website the place to visit for primary school geographers.

Block A - Introduction to Computational Thinking and Creativity

Understand the timeline of the main developments since the invention of the World Wide Web. Learn about the great creative minds and internet entrepreneurs who have contributed to the biggest innovations. Be inspired and solve your own challenges! Create webpages, develop a fantasy football database, use 3D modelling software, design a stop motion animation, create your own computer game and much more!

Understand computer networks, including the internet; how they provide multiple services such as the world-wide-web and the opportunities they offer for communication and collaboration. Research key people including Steve Jobs, Bill Gates and Jimmy Wales. Explore failure as an opportunity to learn; respond to creative challenges and finally plan and film a short TED talk for younger children that collates all the useful strategies used to overcome problems.

This Topic is written for Upper Key Stage 2. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

  • Week
  • Title
  • Download
+ Details
01: The internet and the web

Use role-play to understand how the internet works and the difference between the internet and the world-wide-web; present your understanding through a video, presentation, poster or model.

+ Details
02: Creative minds and entrepreneurs

Create a time line of the main internet developments since the invention of the web; research key people including Steve Jobs, Bill Gates and Jimmy Wales; explore failure as an opportunity to learn and how internet entrepreneurs have understood and utilised this.

+ Details
03: Solving Steve Jobs' problem

Respond to a challenge from Steve Jobs and design a new Apple product; discuss the existing Apple models and think what might be needed in the future.

+ Details
04: Rising to Bill Gates' challenge

Understand the contribution that the Bill and Melinda Gates have made to the world; respond to their philanthropic challenge.

+ Details
05: Writing for Jimmy Wales

Receive a message from Jimmy Wales explaining the collective nature of Wikipedia and respond to his challenge to compile a class contribution; take part in planning, researching and group open editing of a class text.

+ Details
06: TED talks

Learn about TED talks and its slogan ‘Ideas Worth Spreading’; plan and film a short TED talk for younger children that collates all the useful strategies you have used to overcome any problems you have had during this block.