Browse Sets

Block G - Norway

Discover Modern Europe in this exciting and informative topic. Understand the amazing physical and human geography of Modern Europe. Travel around, learn key facts and explore the varied countries that make up our European continent. Develop skills in human and physical geography and further your historical and cultural knowledge of these countries as well!

Study the geography and winter sports of Norway in preparation for a ‘top trumps’-based briefing of sports executives for the winter Olympics - consider forces and investigate friction challenges using scientific methods, processes and skills.

This Topic is written for Lower Key Stage 2. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

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01: The landscape, climate and winter sports of Norway

Take part in a training camp that develops certain skills and muscles to succeed in a range of winter sports and find out about some of the winter sports popular in Norway. Identify geographic reasons for Norway’s suitability to host these sports.

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02: The geography of summer and winter sports

Discover how seasons within the Norwegian climate impacts on the sports played. Play a fun, high-octane climate sports game and create your own infographics for the Olympic Committee and prospective sports enthusiasts.

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03: The science of sport: forces

Take part in an obstacle force course designed to develop fitness and agility for winter sports, and discover the forces in action for these sporting endeavours. Play ‘sports force’ and highlight the objects that need to make contact in order to create certain forces.

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04: The science of sport: friction

Use a range of sports equipment, ground coverings and a Newton Meter to investigate and measure the effects of friction on various sports. Then create your own set of sporting ‘top trumps’ cards with all your Norwegian sports knowledge and discoveries and present them to winter Olympics executives.

Block E - Russia

Discover Modern Europe in this exciting and informative topic. Understand the amazing physical and human geography of Modern Europe. Travel around, learn key facts and explore the varied countries that make up our European continent. Develop skills in human and physical geography and further your historical and cultural knowledge of these countries as well!

Raise awareness of the four major Russian biomes to help protect them for future generations. Can you become a Biome Co-ordinator and put on your own creative biome exhibition that will include food chain mobiles, adaptation fold-ups, an online classification key and a large scale model of your chosen biome? If so, then welcome to Russia!

This Topic is written for Lower Key Stage 2. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

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01: Brilliant biomes!

Become Biome Co-ordinators for the WWF and have a go at sort your tundras from your taigas. Share your new found knowledge as you record your very own biome news bulletin.

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02: Tangled webs - food webs unravelled

Explore the dynamics of a food chain in your focus Russian biome - who is eating whom? Make your very own food chain mobile to sort the producers from the consumers and the predators from the prey!

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03: Life in the freezer - adaptation

Investigate how arcticflora and fauna survive in such tough conditions and explore the living things in your own specialist Russian biome to discover how they are adapted to survive - share your discoveries through an adaptation fold-up.

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04: I've got the key to classification

Take part in a live classification key then see if you can get classifying Russian-style. Have a go at developing your own on-screen key that can be used as part of your final WWF exhibition.

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05 and 06: The big picture - it's modelling time!

Bring all of your research and new-found expertise on your Russian biome to create a model of this landscape. You will have full creative control of the materials that you use and the way you put it together - but remember to keep it accurate! Add your model to a creative exhibit on your biome using all the knowledge and visuals you have developed over the past few sessions - it’s time to open up to the public!

Block D - Football Tournaments

Are you excited about a major sports tournament that is about to start? This topic takes the inspiration of a range of major sports including football, rugby, athletics, cycling, tennis and cricket to generate some fantastic learning opportunities. Learn about the origins and development of popular sports and their most important tournaments over time and stimulate some fantastic history learning. Find out about where sporting tournaments are taking place and which countries will be taking part and prompt some impressive geography learning. Research and discuss the values upheld by different sporting organisations; stage your own class tournaments and hone your PE skills. You will find a host of creative learning activities within these 12 blocks that capitalise on the energy and enthusiasm that great sports events stimulate.

Is there a football tournament on? Learn about it using this block! Find out about the major football tournaments, like the FIFA World Cup and FIFA Women's World Cup, the UEFA Euro tournament and the UEFA Euro Women's Championship, the Africa Cup of Nations and the Africa Women Cup of Nations. Host your own tournament!

This Topic is written for Lower Key Stage 2. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

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01: Timeline of football

Using our template, make a timeline of when the major football tournaments were started, and some of the other major events in the history of football tournaments. Make a class calendar to keep track of when major tournaments are played.

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02: Debating football bids

Learn about the World Cup host selection process and create your own World Cup bid for a country of your choice.

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03: Prepare to play (1)

Have a football tournament of your own. Decide on the team sizes and names, design emblems and mascots for each team. Work together to write a song for the tournament.

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04: Prepare to play (2)

Decide on the rules for the tournament (e.g. number of games to play, what the winner gets), and give out roles like linesmen, referees, commentators and reporters. Discuss what food and drink players might need to keep hydrated and healthy, how to work together as a team and how they must respect each other and the game officials. Play!

Block C - History of Football

Are you excited about a major sports tournament that is about to start? This topic takes the inspiration of a range of major sports including football, rugby, athletics, cycling, tennis and cricket to generate some fantastic learning opportunities. Learn about the origins and development of popular sports and their most important tournaments over time and stimulate some fantastic history learning. Find out about where sporting tournaments are taking place and which countries will be taking part and prompt some impressive geography learning. Research and discuss the values upheld by different sporting organisations; stage your own class tournaments and hone your PE skills. You will find a host of creative learning activities within these 12 blocks that capitalise on the energy and enthusiasm that great sports events stimulate.

Football's popularity is testament to the excitement of the game. Learn about its controversial history in medieval times. Find out about some of the ancient ball games that were precursors to football. Work in teams to devise your own version of football, assess the risks, and then try them out with the whole class. Decide which one was most fun, and whether any changes are needed to make them work better.

This Topic is written for Lower Key Stage 2. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

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01: The first football match

Many countries claim to have invented football. Research the different ball games from the ancient past and decide which one you think is the most like modern football.

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02: Historical football rules

The rules of football were different when they were first formulated in 1863. Compare the original rules to the modern ones, and practice playing both sets.

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03: Football design

Investigate what footballs have been made of over the years, and what the standards for footballs are now. Test the school footballs against the FA's requirements.

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04: Football skills

Discuss what skills footballers need to play the game effectively. Try out some footballers training drills. Measure how they affect the body. Work out some training exercises they could do to improve their game.

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05: A new game of football

Football has changed a lot over the years. Work in teams to devise your own version of football, assess the risks, and then try them out with the whole class. Decide which one was most fun, and whether any changes are needed to make them work better.

Block I - Apps

Understand the timeline of the main developments since the invention of the World Wide Web. Learn about the great creative minds and internet entrepreneurs who have contributed to the biggest innovations. Be inspired and solve your own challenges! Create webpages, develop a fantasy football database, use 3D modelling software, design a stop motion animation, create your own computer game and much more!

Tim Berners-Lee challenges you to train in the art of app development, using Appshed. He is keen to award you with your App Development Qualification, but you need to successfully create your own healthy lifestyle app first.

This Topic is written for Upper Key Stage 2. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

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01: What makes a great app?

Start your challenge by becoming an app reviewer. Learn about the basics of app design and come up with your own app development ideas at a creativity business meeting.

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02: Appshed training and app creation (I)

Take part in your very own in-school Appshed training session and learn how to create your own app. Finely tune those ideas so that you are ready for the off.

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03: Appshed training and app creation (II)

Continue your Appshed training and put all of your creative thinking into action by finalising your app. Will it stand up to both technical and content based reviews to help you achieve your App Development Award certificate at your very own ‘app fair’.

Block H - Art Challenge

Understand the timeline of the main developments since the invention of the World Wide Web. Learn about the great creative minds and internet entrepreneurs who have contributed to the biggest innovations. Be inspired and solve your own challenges! Create webpages, develop a fantasy football database, use 3D modelling software, design a stop motion animation, create your own computer game and much more!

Famous artist, David Hockney, has branched out into digital art and would like you to join him! Come on an exploration of painting apps and have a go at entering the digital art world yourself, exhibiting your art online for critical acclaim.

This Topic is written for Upper Key Stage 2. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

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01: Hockney and his iPad™ Art

Meet David Hockney and explore his iPad art. Are you up for his ‘tablart’ challenge of creating your own digital artwork? Review some painting apps to get you started!

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02: Digital art 'testing'

Explore the art of Hockney and digital landscape artist, Andy Maitland for inspiration. Test out your winning painting app and begin to plan your own piece of digital art.

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03: Digital landscape paintings and exhibition

Create your digital landscape painting for David Hockney and load it onto your own digital art space. Try launching your very own ‘tablet’ exhibition of digital art.

Block G - Coding

Understand the timeline of the main developments since the invention of the World Wide Web. Learn about the great creative minds and internet entrepreneurs who have contributed to the biggest innovations. Be inspired and solve your own challenges! Create webpages, develop a fantasy football database, use 3D modelling software, design a stop motion animation, create your own computer game and much more!

Design your own computer game! Explore the concept of events and manipulating event handlers, code blocks and Event Source Parents; explore the commands required to make characters speak and move and how to draw shapes; compare two websites which feature programming with drag and drop - Scratch and Code.org; finally create your own game and host a Gaming Convention in the classroom for other classes.

This Topic is written for Upper Key Stage 2. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

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01: The code behind the game

Respond to a challenge to design a game; explore the concept of events and manipulating event handlers; learn about drag and drop programming on Code.org.

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02: Dragging and dropping

Learn more about the different features of event handlers, code blocks and Event Source Parents; explore the commands required to make characters speak and move and how to draw shapes; compare two websites which feature programming with drag and drop - Scratch and Code.org

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03: Gaming convention

Create your own game using event handlers (drag and drop programming); share the game with friends and peer review work; host a Gaming Convention in the classroom for other classes.

Block F - Powerful Presentations

Understand the timeline of the main developments since the invention of the World Wide Web. Learn about the great creative minds and internet entrepreneurs who have contributed to the biggest innovations. Be inspired and solve your own challenges! Create webpages, develop a fantasy football database, use 3D modelling software, design a stop motion animation, create your own computer game and much more!

Respond to a challenge to prepare an effective presentation. Plan and create a script for a powerful presentation. Explore software and learn about the key features of a good digital presentation; think about how the features can be adapted to suit different target audiences. Review your work against success criteria and present your work to the target audience.

This Topic is written for Upper Key Stage 2. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

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01: Presentation challenge

Respond to a challenge from the Head Teacher to prepare an effective digital presentation about an aspect of your learning; begin to plan a script for a powerful presentation and then explore different software.

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02: Capturing your target audience

Learn about the key features of a good digital presentation; think about how the features can be adapted to suit different target audiences.

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03: Creating and presenting

Create a script to drive your presentation; review your work against success criteria and present your work to the target audience.

Block E - Animations

Understand the timeline of the main developments since the invention of the World Wide Web. Learn about the great creative minds and internet entrepreneurs who have contributed to the biggest innovations. Be inspired and solve your own challenges! Create webpages, develop a fantasy football database, use 3D modelling software, design a stop motion animation, create your own computer game and much more!

Design a stop motion animation for young children. Learn about different genres of animation and software you can use; have a go at a flip book animation; learn about what makes a good animation, plan an animation using storyboarding; shoot and edit your group animation, learn about how to avoid common mistakes, peer review the animations, hold an animation premiere event for young children.

This Topic is written for Upper Key Stage 2. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

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01: Cbeebies challange

Can you design a short stop motion animation for young children? Learn about different genres of animations and have a go at a simple flip book animation.

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02: Animation action!

Learn about what makes a good animation, plan an animation using storyboarding.

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03: Preparing for the premiere!

Shoot and edit your group animation, learn about how to avoid common mistakes, peer review the animations, hold an animation premiere event for young children.

Block D - 3D Modelling

Understand the timeline of the main developments since the invention of the World Wide Web. Learn about the great creative minds and internet entrepreneurs who have contributed to the biggest innovations. Be inspired and solve your own challenges! Create webpages, develop a fantasy football database, use 3D modelling software, design a stop motion animation, create your own computer game and much more!

Minecraft inventor, Markus Persson, challenges you to build your own fantasy building using 3D modelling software, Sketchup. Use your knowledge of 3D shape to help you create your own online buildings, and promote your creation in the hope of winning a ‘Digital Architecture Award’.

This Topic is written for Upper Key Stage 2. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

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01: Enter the mind-set of Minecraft

Find out about the online game of Minecraft and notice the amazing 3D modelling it contains. Are you ready for your own 3D architectural challenge using Sketchup software?

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02: Create your own online building

Can you identify 3D shapes used to create buildings? Have a go at developing your own 3D building using Sketchup. Make sure it is in line with ‘building regs’ and learn some tricks of the trade to help make them more interesting and intricate. Can you spot any pitfalls?

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03: Building prose and the Digital Architecture Awards

Write a fabulous description about your building in the hope of being nominated for a Digital Architect Award and evaluate your competitor’s designs.