Computational Thinking and Creativity

Block G - Coding

Understand the timeline of the main developments since the invention of the World Wide Web. Learn about the great creative minds and internet entrepreneurs who have contributed to the biggest innovations. Be inspired and solve your own challenges! Create webpages, develop a fantasy football database, use 3D modelling software, design a stop motion animation, create your own computer game and much more!

Design your own computer game! Explore the concept of events and manipulating event handlers, code blocks and Event Source Parents; explore the commands required to make characters speak and move and how to draw shapes; compare two websites which feature programming with drag and drop - Scratch and Code.org; finally create your own game and host a Gaming Convention in the classroom for other classes.

This Topic is written for Upper Key Stage 2. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

Supporting documents for topic
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01: The code behind the game

Respond to a challenge to design a game; explore the concept of events and manipulating event handlers; learn about drag and drop programming on Code.org.

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02: Dragging and dropping

Learn more about the different features of event handlers, code blocks and Event Source Parents; explore the commands required to make characters speak and move and how to draw shapes; compare two websites which feature programming with drag and drop - Scratch and Code.org

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03: Gaming convention

Create your own game using event handlers (drag and drop programming); share the game with friends and peer review work; host a Gaming Convention in the classroom for other classes.