Famous for more than Five Minutes

# Block H - Mathematicians

Study people who have made significant contributions both nationally and internationally. Be inspired by their achievements and try some projects in the same areas of expertise such as art, music, leadership, science, mathematics and invention. Be inspired by these role models, to dream of what you might achieve in the future. Choose famous people from the following broad historical eras: Tudor and Renaissance times (T), Victorian and early Modern times (V), Early Twentieth Century (E) and Late Twentieth /Early Twentieth Century (L). Each block will allow you to explore one or two changes in aspects of everyday life.

Learn about the key figures of Ada Lovelace and Alan Turing and learn about the fields of mathematics in which they worked. Compare modern-day and older technologies for calculating and programming and create a model mathematical function machine. Photograph patterns in the environment, use and create algorithms for common daily tasks. Finally, create and de-bug algorithms to solve ‘Bee-Bot’ problems.

This Topic is written for Key Stage 1. If you want to use this Topic for a different Key Stage, you will need to consider how to adapt the outcomes, content, delivery methods, resources and differentiation, as well as the relevant National Curriculum objectives.

Supporting documents for topic
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01: Who were Ada Lovelace and Alan Turing?

Learn about the lives and achievements of Ada Lovelace and Alan Turing. Undertake a ‘Turing Test’.

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02: Coins, codes and conundrums!

Explore Alan Turing’s maths. Investigate probability. Solve logic problems. Crack secret codes.

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Compare Babbage’s  ‘Difference Engine’ with a modern calculator. Make a junk model ‘function machine’.

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04: Can you spot a pattern?

Explore patterns and shapes in nature. Photograph patterns found outside for display.

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05: What is an algorithm?

Follow algorithms to perform basic tasks. Create own algorithms using pictures or written instructions.

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06: Algorithms, troubleshooting and programming

Compare modern and older methods of programming. Program a ‘Bee-Bot’ (or similar). Create algorithms to solve problems.