Extra support

Extra Maths Support - Year 6

The extra support activities below match Hamilton’s weekly maths plans. We now also provide Year 6 maths as short blocks. We will eventually be phasing out the plans, as we believe our short blocks offer you all of the same advantages and more, including the integration of the problem-solving investigations into each unit of study. Find out more about the advantages of Hamilton's short blocks.

Supporting documents for set
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1
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Pick 'n' mix my digits (1), Colossal column (2)

Pick 'n' mix my digits (1): Place value in 5-digit numbers; Adding and subtracting 1, 10, 100, 1000, 10,000. Colossal column (2): Use column addition to add pairs of 4-digit numbers with 4-digit and 5-digit answers.

2
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Dastardly decimals (1), Take away night (2)

Dastardly decimals (1): Understanding place value in numbers with two decimal places. Take away night (2): Using expanded, then compact addition to add amouts of money.

3
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Phone a frog (1), Jump to millennia (2)

Phone a frog (1): Using counting up (Frog) to calculate change from £100. Jump to millennia (2): Using counting up (Frog) to subtract 4-digit numbers from multiples of 1000 (e.g. 4000 - 2586), or when the larger number has zeros (e.g. 4002 - 3987, 4020 - 3987, 4200 - 3987).

4
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Helpful frog (1), Multiple sorts (2)

Helpful frog (1): Using frog to find how much to add to make 180 or 360 (to help to calculate angles in triangles, quadrilaterals or around a point). Multiple sorts (2): Recognising multiples of 3, 4, 5 and 9.

5
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Factor hunt (1), Fractions families (2)

Factor hunt (1): Find factors of numbers within times tables. Fraction families (2): Finding equivalent fractions within fraction families, e.g. quarters and eighths, thirds and sixths, fifths and tenths, sixths and twelfths.

6
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Ring and ring and rounding! (1), Greatest grid gurus (2)

Ring and ring and rounding (1): Placing 4-digit numbers on a line and rounding to the nearest 10, 100 and 1000. Greatest grid gurus (2): Use the grid method to multiply 3-digit numbers by single-digit numbers.

7
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Chunky jumps (1), Toffee apples (2)

Chunky jumps (1): Using chunking to divide (answers less than 60). Toffee apples (2): Using chunking to divide (answers less than 60); round up or down to answer word problems.

8
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All the 3s (1), Jump to success (2),

All the 3s (1): Understanding place value in numbers with two identical places; Adding and subtracting multiples of 0.1 and 0.01 (not crossing 1s or 0.1s). Jump to success (2): Counting up (using Frog) from numbers with two decimal places to the next whole number. 

9
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Decimals measure up (1), Time to time (2)

Decimals measure up (1): Converting kilograms to grams and vice versa; Converting litres to millilitres and vice versa. Time to time (2): Converting times from am/pm to 24-hour clock and vice versa. Beginning to say how long to next hour.

10
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Make the fractions friendly (1), Teeny subtractions (2)

Make the subtractions friendly (1): Adding fractions with related denominators. Teeny subtractions (2): Subtracting fractions with related denominators.

11
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Grid triplets (1), RICA (2)

Grid triplets (1): Revising using the grid method to multiply 3-digit numbers by single-digit numbers. RICA (2): Solving word problems; Choosing how to work out the answers to calculations.