Design the game

Topics Year 4/5
This unit is part of Maya Trade

Objectives

History

  • Undertake an in-depth study of a non-European society that provides contrasts with British history - The Maya civilization.
  • Regularly address and sometimes devise historically valid questions about change, cause, similarity and difference, and significance.
  • Construct informed responses that involve thoughtful selection and organisation of relevant historical information.
  • Understand how our knowledge of the past is constructed from a range of sources.

Design and Technology

  • Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups.

Geography

  • Present the human and physical features using a range of methods, including sketch maps, plans and graphs, and digital technologies.

Lesson Planning

Work out the rules for the game using your gaming counters, board and transportation devices.

Teaching Outcomes:

  • To find out about trading and economy.
  • To work out how trade links would work in practice.

Children will:

  • Apply their historical knowledge to a strategy game.
  • Apply their geographical knowledge to a strategy game.
  • Take part in a collaborative project.

You Will Need

  • Dice
  • Digital camera
  • Cacao nibs
  • Feathers
  • Gaming pieces and boards they have already made