Enter the mind-set of Minecraft

Topics Year 4/5
This unit is part of Computational Thinking and Creativity 3D Modelling

Objectives

Computing

  • Be responsible, competent, confident and creative users of ICT.
  • Use Sketchup software to create content that accomplishes given goals.
  • Evaluate and apply IT, including new or unfamiliar technologies, analytically to solve problems.

Maths

  • Identify 3-D shapes, including cubes and other cuboids, from 2-D representations.

Lesson Planning

Find out about the online game of Minecraft and notice the amazing 3D modelling it contains. Are you ready for your own 3D architectural challenge using Sketchup software?

Teaching Outcomes:

  • To understand how 3D modelling uses familiar 3D shapes to create structures.
  • To explore how 2D shapes form the basis of various pyramids, prisms and cylinders.

Children will:

  • Build structures from cubed blocks according to specific instructions.
  • Watch Minecraft introduction to familiarise themselves with 3D modelling.
  • Identify 3D shapes from 2D representations.
  • Explore Sketchup and begin to familiarise themselves with specific feature.
  • Suggest possible 3D shapes that 2D shapes could be the basis of.

Provided Resources

  • Exploring SketchUp (covering: Lego quests and Lego™/Duplo™; Markus Persson challenge & 2D & 3D shape images)

You Will Need

  • Class laptops or computers